Not all gamers like surreal games, and not every developer decides to create such a project. This is not surprising, because it requires an intuitive vision of the boundaries where genius borders on absurdity and insanity. But in the case of Hello Neighbor, everything is worked out very well, which is worth talking about.
The game begins with the fact that the hero becomes a witness to a certain situation where his neighbor takes part. Of course, the question arises, why not entrust all this to the police? But he decides to figure it out on his own.
And having already got into the neighbor’s house, a number of questions and mysteries arise that need to be solved. It is not clear when this man managed to fence himself off from the world with a wall. Here the player needs to wander through his architectural creations in order to ultimately figure out what to do with the neighbor and where he disappeared to.
And even at the end of the journey, the player is guaranteed to have questions. In addition, the ending comes unexpectedly, it takes about 4 hours to complete. In fact, knowing at least part of the history, interest simply disappears and it is not very interesting to dive into history again.
In fact, in terms of gameplay, there are some questions. Although initially the player enters the house with interest, but over time everything only gets worse. The mechanics do not change during the entire passage, the hero simply takes things, throws some, and uses a number for his own purposes. In fact, individual elements may resemble some horror films.
The good news is that the locations change, and at the same time you need to solve different puzzles. It is in these riddles that the main value of the game lies. There are many players who, during the passage, turned to YouTube in order to understand what to do next?
In general, we can say that Hello Neighbor is a strange game in terms of mechanics, visual design, and even gameplay. But the style of the game is pleasant and interesting, even sound effects attract attention. The locations are well done.
But there are also complaints about certain parts of the game, and it seems that the authors simply did not finalize some points and left everything halfway. For example, in rooms there may not even be trite furniture, and everything around is often repeated. Little can tell the story. Of course, in order to understand everything, it is worth it on your own and try to go through the game and give it an assessment. Guaranteed there will be moments that will please even the most demanding gamer.